sam3 has a new street animation (above) and has updated his website.
No comments. Posted by tanner in motion, streetart on 16 December 2008.
The Logitech mice that weren’t

BBGadgets presents failed mouse designs from Logitech’s 20 year history.
Logitech is getting a bit nostalgic, but they deserve it: they’ve just shipped their billionth mouse. As part of their look back over the last 20 years of the company, they have provided this fantastic slideshow showing many of the prototype mice they developed yet wisely chose not to produce.
No comments. Posted by tanner in conceptual, industrial design on 16 December 2008.
For her thesis at MIT, Anita Lillie developed some interesting software for visualizing music libraries.
I finally had the time (and the computer!) to put together a demo video of MusicBox. This video, more than the others on this site, shows a wide range of features, all from the most recent version of the software. I hope you find it a helpful introduction to my thesis project.
Check out the MusicBox demo video.
No comments. Posted by tanner in music, visualization on 15 December 2008.
A clock for identity designers
- Click for larger images
Last month, I wrote about the day I spent obsessively chronicling all the brands, logos, identities and symbols - all 1,035 - that I interact with throughout the day. This research was done for a project I was working on at the time in the Visual Communication Design program at Arizona State University under Professor Al Sanft. Read more. →
13 comments. Posted by tanner in branding, clock project, featured on 15 December 2008.

Tibor Kalman’s “Sky Umbrella” is available at the MoMA store.
Humor and surprise are two of the designer Tibor Kalman’s hallmarks, as witnessed by this view of a blue sky on a most probably gray day. MoMA’s witty umbrella with an eternally cheerful sky is known and enjoyed throughout the world. Designed by EFM for the Museum with the cloud design by Mr. Kalman. Black nylon exterior; wood shaft and handle.
1 comment. Posted by tanner in concept, industrial design on 13 December 2008.
The Arcade Fire have posted an interactive video for “Neon Bible.” In it Win Butler appears against a black background; you click on his hands, mouth, and eyes to affect his voice and motions. Check it out. (Via VSL)
1 comment. Posted by tanner in experimentation, motion, music on 9 December 2008.

Via boston.com
The recent “acqua alta” (high water) in Venice, Italy reached a depth of 1.56 meters (5 ft, 1 in.) on Monday - the deepest flood in 22 years, and the fourth highest flood level in recent history, claimed Venice’s Tide Center. The water began to subside on Tuesday, while residents and tourists made their way through the city, hip-waders or not - one man even took the opportunity to ride his wakeboard through Piazza San Marco (until police stepped in). Although this flood was severe enough for the mayor to ask tourists to temporarily stay home, Venetian floods are fairly routine, several occurring every year, and residents usually take it all in stride.




Sorry for the somewhat off topic post; I just find the idea of people seemingly ignoring the flood incredible and I find these photos quite intriguing.
No comments. Posted by tanner in picture on 5 December 2008.
Ben Fry, from Processing fame, created this U.S. map made only of roads, indirectly showing where the population is concentrated.
An image of 26 million individual road segments. No other features (such as outlines or geographic features) have been added to this image, however they emerge as roads avoid mountains, and sparse areas convey low population.
Ben Fry and Casey Reas, the main developers of Processing, both took part in an interview for Fill/Stroke.
Via design:related
No comments. Posted by tanner in visualization on 2 December 2008.
Incredible, inventive VW flash site
I spent quite a bit of my Saturday morning exploring the Fox Volzwagen flash site. Definitely worth the load time.
No comments. Posted by tanner in experimentation, interwebs, motion on 22 November 2008.
Fill/Stroke is a visual and semantic exploration of design. Fill/Stroke is both a publication (coming soon) as well as a growing community of people who share similar interests and a desire to discuss and share with each other. We are based in Phoenix, Arizona.
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